Table of Contents
Status, Motion, and Process Graphics
This section documents More Layout graphics used to display status, motion, progress, time, and process-style visual behavior.
These graphics are commonly used when an MIStudio application needs to show changing values, process state, animated behavior, or equipment-style indicators.
Graphics in This Group
| Graphic | Description |
|---|---|
| Indicator | Status display graphic used to show value, quality, text, and visual state. |
| ProgressBar | Progress-style graphic used to show a changing numeric value. |
| Spinner | Spinner-style graphic used to display or enter a numeric value. |
| Chaser | Motion-style graphic used to show animated movement or directional activity. |
| Pump | Process-style pump graphic used to show pump state or process equipment. |
| Fan | Process-style fan graphic used to show fan state or process equipment. |
| Clock | Clock graphic used to display time-related information. |
Common Uses
Status, motion, and process graphics are commonly used to:
- Display process status
- Show changing numeric values
- Display progress or completion
- Show motion or activity
- Represent equipment such as pumps or fans
- Display time or clock information
- Build more visual operator screens
Input Behavior
Many graphics in this group use input ports to update displayed values, status, motion, or visual behavior.
The exact input behavior depends on the selected graphic.
Output Behavior
Some graphics in this group include output ports when they support user interaction or value entry.
The exact output behavior is documented on each individual graphic page.
Logic Behavior
Graphics in this group can appear in the Logic Editor when they need to be updated from data sources, calculations, or other logic components.
The default logic ports are documented on each individual graphic page.
Notes
This section documents the More Layout versions of these graphics.
Similar process graphics may also appear in other MIStudio Design Editor groups, such as Pumps, Pipes, Tanks, or Valves.
For general graphic behavior, see Active Graphic.
