This page explains the basic process for editing graphic properties in MIStudio.
Graphic properties control how a graphic looks, displays values, responds to input, and behaves in an application.
Properties may include text, colors, visibility, fonts, labels, fill behavior, value ranges, images, borders, rotation, or other settings depending on the selected graphic.
Before editing graphic properties, open the project and application that contain the graphic.
If you have not added a graphic yet, see Adding Graphics to an Application.
Box graphic selected in the Design Editor with its Basic properties shown in the properties panel.
When a graphic is selected in the Design Editor, its available properties appear in the properties panel. In this example, a Box graphic is selected and the Basic properties are visible.
Different graphics have different property sets, but many graphics include common types of properties.
Examples include:
Some graphics may show different property views, such as Basic properties and Expert properties.
Basic properties usually include the most commonly changed settings.
Expert properties may include additional settings for advanced configuration, appearance, quality indicators, interaction behavior, or runtime behavior.
Some properties can be exposed so they can be connected to data sources or logic.
Exposed properties allow a graphic property to change dynamically while the application is running.
See Exposed Properties for more information.
Connections between exposed properties, data sources, and other components can be configured in the Logic Editor. See MIStudio Logic Editor for an overview.
After editing graphic properties, save the project.
If the graphic will be updated by live, simulated, or calculated values, the next step is usually to connect a data source to the graphic.