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mistudio:getting_started:edit_graphic_properties [2026/06/21 17:09] – old revision restored (2026/06/21 17:07) tputmanmistudio:getting_started:edit_graphic_properties [2026/09/18 15:53] (current) tputman
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   * Open the application that contains the graphic.   * Open the application that contains the graphic.
-  * Select the graphic on the application screen.+  * Select the graphic in the Design Editor.
   * Open or view the graphic properties panel.   * Open or view the graphic properties panel.
   * Change the desired property values.   * Change the desired property values.
   * Confirm that the graphic updates as expected.   * Confirm that the graphic updates as expected.
 +
 +==== Example: Selected Graphic Properties ====
 +
 +{{:mistudio:getting_started:pasted:20260621-171429.png?850|Box graphic selected with Basic properties shown}}
 +
 +//Box graphic selected in the Design Editor with its Basic properties shown in the properties panel.//
 +
 +When a graphic is selected in the Design Editor, its available properties appear in the properties panel. In this example, a Box graphic is selected and the Basic properties are visible.
  
 ==== Common Property Types ==== ==== Common Property Types ====
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 ==== Basic and Expert Properties ==== ==== Basic and Expert Properties ====
  
-Some graphics may show different property views, such as basic properties and expert properties.+Some graphics may show different property views, such as Basic properties and Expert properties.
  
 Basic properties usually include the most commonly changed settings. Basic properties usually include the most commonly changed settings.
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 Exposed properties allow a graphic property to change dynamically while the application is running. Exposed properties allow a graphic property to change dynamically while the application is running.
  
-See [[mistudio:graphics:exposed_properties|Exposed Properties]] for more information.+See [[mistudio:design_editor:exposed_properties|Exposed Properties]] for more information
 + 
 +Connections between exposed properties, data sources, and other components can be configured in the Logic Editor. See [[mistudio:logic_editor:start|MIStudio Logic Editor]] for an overview.
  
 ==== After Editing Properties ==== ==== After Editing Properties ====
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   * [[mistudio:getting_started:add_graphics|Adding Graphics to an Application]]   * [[mistudio:getting_started:add_graphics|Adding Graphics to an Application]]
   * [[mistudio:getting_started:connect_data_source_to_graphic|Connecting a Data Source to a Graphic]]   * [[mistudio:getting_started:connect_data_source_to_graphic|Connecting a Data Source to a Graphic]]
-  * [[mistudio:graphics:start|MIStudio Graphics]] +  * [[mistudio:design_editor:start|MIStudio Design Editor]] 
-  * [[mistudio:graphics:active_graphic|Active Graphic]] +  * [[mistudio:design_editor:active_graphic|Active Graphic]] 
-  * [[mistudio:graphics:exposed_properties|Exposed Properties]] +  * [[mistudio:design_editor:exposed_properties|Exposed Properties]] 
 +  * [[mistudio:design_editor:data_source_binding|Data Source Binding]] 
 +  * [[mistudio:logic_editor:start|MIStudio Logic Editor]]
mistudio/getting_started/edit_graphic_properties.1782076176.txt.gz · Last modified: by tputman

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